The interconnected world: The Sanctuary world was all connected as one global map with various areas connecting in different ways and shortcuts that would allow you to explore and really enjoy circling back with your newfound abilities. The Sacrifice skill tree is incredibly segregated, and to swap weapon types you may as well make a whole new character. The skill tree: The Sanctuary skill tree allowed you to intertwine specialties and change your build from one weapon type to another with minimal fuss which was really wonderful when you found new weapons you wanted to try. The only thing it retains is a wonderful environment visual style and very cool weapons and armors. Overall, it is a step backwards in almost every way. It loses almost every positive aspect from Salt and Sanctuary and replaces them with downgraded mechanics. The skill tree: The Sanctuary skill tree allowed you to This really is one of the most disappointing sequels I've ever played. ![]() ![]() This really is one of the most disappointing sequels I've ever played.
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